Post by tehgamechanger on Nov 30, 2014 0:04:33 GMT
So first up stats.
[*]Ninjutsu is how well your character can use and recognize ninjutsu.
[*]Taijutsu is how well your character can use Taijutsu skills, while also being how well they can control their body.
[*]Genjutsu is how well your character can use and repel Genjutsu.
[*]Stamina: Stamina is the bodies over-all amount of energy, this means both spiritual energy, and body energy. Together, they make chakra, which is the shinobi energy source used to fuel most jutsu. Body energy is important as a portion of chakra, as it's the energy source that fuel's the bodies endurance. Stamina alone is the amount of these energies you have, while Strength and Control are used to determine the efficiency in which it's used.
[*]Control: The Control stat is how efficient one is at using Chakra. A shinobi with an enourmous pool of chakra, but extremely poor chakra control will not be able to properly channel and control they chakra, essentially making it a giant, untappable pool of energy. The better you are are chakra control, the longer and more effectively you can fight.
[*]Strength: Strength is the bodies capacity to tap into, and use it's body energy. Characters with high strength are able to use small amounts of body energy to physically strengthen themselves, even if they have small amounts of body energy. However, shinobi must combine large amounts of body energy(stamina) with effective strength to endure large amounts of physical damage. So while a character with high strength and high stamina may be able to punch hard, and take a lot of hits, a character with high strength and low stamina can punch hard, but will crumble under punches himself. Strength and Speed are linked stats, and a character's Strength must be at least 1/3 of their Speed.
[*]speed is prety straight foward. Irritates how fast your character moves and how fast they can respond.
[*]Wit is the only stat that is relative to your rank, based on the average of the rank. An average Wit stat for the character's rank would be someone of average intelligence and thinking ability. Above average and below average follow the same trend.
All stats are relative to progression ranks. So if your character has 5 speed at rank two, your character won't be faster than someone that has 4 speed @ rank 3. Each progression should be treated as a +1 stat advantage. Meaning that it's not a huge gap but being further in your progressions gives you a slight edge.
You start with 15 points and get ten per rank after genin. Also each progression gives two stat points.
Each shinobi gets 7 progressions in their lifetime, (@ 5000, 10000, 20000, 30000, 40000, 50000, and 60000) at each progression a character would gain 2 stat points and one of a few options that'll add a unique bonus.
The perks:
weapons training: Each time your character takes this progression focus your weapon wielding abilities are treated as if they were one progression rank higher. (this stacks each time it's taken [max 3]
handseals training: Each time your character takes this progression focus his/her handseal familiarity is treated as if he were one progression rank higher.(only about a half second difference) (this stacks each time it's taken [max 2]
intensive training [stat points]: Unlike the other options this focus offers no distinct advantage in combat. Instead the character is allowed three extra stat points this progression. (max 2)
medical expertice: Necessary in order to use lijutsu. Multiple levels of medical expertice May be necessary for more difficult lijutsu techniques. Each level gives your character a deeper understanding of how the human body works.
(max 4)
tracking training: Allows this user to use tracking techniques and improves the characters natural tracking ability. Each level allows use of a more advanced tree of tracking. (Max 3)
endurance training: Each time your character takes this progression focus it's stamina is treated as if they were one progression rank higher. (this stacks each time it's taken [max 3]
battlefield tactics compression: This focus works alot like endurance training except for wit. Each level of this focus gives the user a more in depth understanding of the battlefield. This focus also gives you the ability to escape nearly impossible odds or tactically capture a foe(use an extra jutsu in a post) twice per thread.(stacks) (max 2)
physical prowess: Each time your character takes this progression focus your physical abilities (strength and speed)are treated as if they were one progression rank higher. (this stacks each time it's taken [max 4]
Ninjutsu expertice: This progression perk is for characters that are exceptional at ninjutsu. Both ninjutsu and control will be treated one level higher.(max 3)
Genjutsu expertice: works the same as ninjutsu expertice, accept it affects genjutsu and control.(max3)
Taijutsu expertice: works the same as ninjutsu expertice, accept it affects taijutsu and stamina.(max 3)
You don't need the descriptions on your app just the name and how many levels of it you have.
[*]Ninjutsu is how well your character can use and recognize ninjutsu.
[*]Taijutsu is how well your character can use Taijutsu skills, while also being how well they can control their body.
[*]Genjutsu is how well your character can use and repel Genjutsu.
[*]Stamina: Stamina is the bodies over-all amount of energy, this means both spiritual energy, and body energy. Together, they make chakra, which is the shinobi energy source used to fuel most jutsu. Body energy is important as a portion of chakra, as it's the energy source that fuel's the bodies endurance. Stamina alone is the amount of these energies you have, while Strength and Control are used to determine the efficiency in which it's used.
[*]Control: The Control stat is how efficient one is at using Chakra. A shinobi with an enourmous pool of chakra, but extremely poor chakra control will not be able to properly channel and control they chakra, essentially making it a giant, untappable pool of energy. The better you are are chakra control, the longer and more effectively you can fight.
[*]Strength: Strength is the bodies capacity to tap into, and use it's body energy. Characters with high strength are able to use small amounts of body energy to physically strengthen themselves, even if they have small amounts of body energy. However, shinobi must combine large amounts of body energy(stamina) with effective strength to endure large amounts of physical damage. So while a character with high strength and high stamina may be able to punch hard, and take a lot of hits, a character with high strength and low stamina can punch hard, but will crumble under punches himself. Strength and Speed are linked stats, and a character's Strength must be at least 1/3 of their Speed.
[*]speed is prety straight foward. Irritates how fast your character moves and how fast they can respond.
[*]Wit is the only stat that is relative to your rank, based on the average of the rank. An average Wit stat for the character's rank would be someone of average intelligence and thinking ability. Above average and below average follow the same trend.
All stats are relative to progression ranks. So if your character has 5 speed at rank two, your character won't be faster than someone that has 4 speed @ rank 3. Each progression should be treated as a +1 stat advantage. Meaning that it's not a huge gap but being further in your progressions gives you a slight edge.
You start with 15 points and get ten per rank after genin. Also each progression gives two stat points.
Each shinobi gets 7 progressions in their lifetime, (@ 5000, 10000, 20000, 30000, 40000, 50000, and 60000) at each progression a character would gain 2 stat points and one of a few options that'll add a unique bonus.
The perks:
weapons training: Each time your character takes this progression focus your weapon wielding abilities are treated as if they were one progression rank higher. (this stacks each time it's taken [max 3]
handseals training: Each time your character takes this progression focus his/her handseal familiarity is treated as if he were one progression rank higher.(only about a half second difference) (this stacks each time it's taken [max 2]
intensive training [stat points]: Unlike the other options this focus offers no distinct advantage in combat. Instead the character is allowed three extra stat points this progression. (max 2)
medical expertice: Necessary in order to use lijutsu. Multiple levels of medical expertice May be necessary for more difficult lijutsu techniques. Each level gives your character a deeper understanding of how the human body works.
(max 4)
tracking training: Allows this user to use tracking techniques and improves the characters natural tracking ability. Each level allows use of a more advanced tree of tracking. (Max 3)
endurance training: Each time your character takes this progression focus it's stamina is treated as if they were one progression rank higher. (this stacks each time it's taken [max 3]
battlefield tactics compression: This focus works alot like endurance training except for wit. Each level of this focus gives the user a more in depth understanding of the battlefield. This focus also gives you the ability to escape nearly impossible odds or tactically capture a foe(use an extra jutsu in a post) twice per thread.(stacks) (max 2)
physical prowess: Each time your character takes this progression focus your physical abilities (strength and speed)are treated as if they were one progression rank higher. (this stacks each time it's taken [max 4]
Ninjutsu expertice: This progression perk is for characters that are exceptional at ninjutsu. Both ninjutsu and control will be treated one level higher.(max 3)
Genjutsu expertice: works the same as ninjutsu expertice, accept it affects genjutsu and control.(max3)
Taijutsu expertice: works the same as ninjutsu expertice, accept it affects taijutsu and stamina.(max 3)
You don't need the descriptions on your app just the name and how many levels of it you have.