Post by Sunėkuaizu Kiryuu on Oct 26, 2014 18:05:45 GMT
NINJUTSU
TAIJUTSU
Name: Guddosarūto - Head Salute
Rank: D
Range: Close
Type: Defensive
Description: Whenever presented within a situation in which the assailant is either standing motionless or performing a straightforward attack within close proximity of the user, the user remains in place whilst awaiting for the incoming attack with their knees bent; which additionally instills the illusion that the user is not offering any sort of resistance thus easily coercing the opponent to come closer and spring the trap. Immediately upon whenever the aggressor is within reach, the user straightens their legs therefore giving an headbutt from down below. Upon succession, the attacker experiences trauma on the jaw, as well as suffer from whiplash from having their head knocked backwards.
Name: Sakeru no Jutsu - Side Step Technique
Rank: D
Range: Close
Type: Defensive
Description: Whenever matched up against an opponent whom charges forward toward the user with a, more-or-less, straightforward attack, the user promptly shifts the position of his feet inward to one another along with bending their knees slightly whilst they await for the opponent to come within their reach. Upon reaching the opportune distance between both the user and the assailant, the user slides their feet correspondingly with one foot going outside of the aggressor's lead foot and the other goes right on through with the motion. Should the technique be properly executed, which includes avoiding being hit during its execution, the user would find themselves behind the opponent thus allowing them one of two options; they may either slide their foot whilst pushing the back or the neck of the assailant and thus cause them to hurl toward the ground, or the user may simply launch an attack at their blindside.
Name: Ugoki Nanba no Jutsu - Nanba Movement Technique
Rank: D
Range: Self
Type: Supplementary
Description: The emphasis of the technique lies within modifying the method in which the user moves their feet, as it had been proven that the conventional method in which the vast populace practices is quite inefficient and thus bringing birth to this technique in few martial art styles. The usual method causes people to essentially fall forward whilst walking or running forward, however, the fall is interrupted due to being stopped by having the back foot becoming the lead foot and thus catching the individual before such a thing occurs. Due to this, the foot and knees to be constantly strained with each and every step and thus expending energy unnecessarily. Not only that, but the normal method of movement also unnecessarily causes the hips to rotate and the arms to swing inversely or along to the lead foot.
Nanba movements removes all of these unnecessary motions thus significantly lessening the stress placed on the leg. Due to the nature of the modification, sound caused by movement is muffled lest stepping unto an object; such as a branch. Whilst not apparent at first, the user will expend much less energy whilst moving and hence will typically outlast non-users in long distance running. Whilst understanding the basic concept of the technique is enough to replicate it, it is tremendously difficult to do so as it goes against how one naturally moves their bodies; hence requiring adequate amount of time before being able to replicate it, especially without being conscious of how they move and thus slowed down significantly. This technique is treated as a passive once acquired, and reduces the wordcount for traveling by 25%.
Name: Chijō no - Earthbound
Rank: C
Range: Close
Type: Attack
Description: The technique is designed to effectively subdue an individual by performing a short series of actions which will, when performed successfully, leave the person breathless as well as on the ground. The user performs three moves in rapid succession: a knee strike to the abdomen, another knee strike to the head once grasped within the user's clutches and brought into the knee, and finally an elbow slamming down unto their back. These three moves are made quickly and with fluidly, which implies that the first strike may be defended against, though if successfully landed, the opponent will have no chance defending against the short surge of movements following suite. The reason behind the difficulty of defending against the other two should the first strike hit, is that the knee-strike to the abdomen results in temporary paralysis of the diaphragm, which in layman's terms mean that it would knock the breath out of the opponent and thus causing him to double-over alongside have difficulty breathing. The last strike slams the opponent into the ground with great force.
GENJUTSU
Name: Kawarimi no Jutsu - Body Replacement Technique
Rank: E
Range: Close
Type: Supplementary
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise. Basically all ninja know this technique.
Name: Bunshin no Jutsu - Clone Technique
Rank: E
Range: Close
Type: Supplementary
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.)
Name: Henge no Jutsu -Transformation Technique
Rank: E
Range: Close
Type: Supplementary
Description: This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on an inexperienced ninja.The transformation would be dispelled when the user is injured or hit.
Name: Kai - Release
Rank: C
Range: Self
Type: Supplementary
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. In order to preform this skill one must first recognize the presence of a genjutsu altering their perceptions.
Rank: E
Range: Close
Type: Supplementary
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise. Basically all ninja know this technique.
Name: Bunshin no Jutsu - Clone Technique
Rank: E
Range: Close
Type: Supplementary
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.)
Name: Henge no Jutsu -Transformation Technique
Rank: E
Range: Close
Type: Supplementary
Description: This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on an inexperienced ninja.The transformation would be dispelled when the user is injured or hit.
Name: Kai - Release
Rank: C
Range: Self
Type: Supplementary
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. In order to preform this skill one must first recognize the presence of a genjutsu altering their perceptions.
TAIJUTSU
Name: Guddosarūto - Head Salute
Rank: D
Range: Close
Type: Defensive
Description: Whenever presented within a situation in which the assailant is either standing motionless or performing a straightforward attack within close proximity of the user, the user remains in place whilst awaiting for the incoming attack with their knees bent; which additionally instills the illusion that the user is not offering any sort of resistance thus easily coercing the opponent to come closer and spring the trap. Immediately upon whenever the aggressor is within reach, the user straightens their legs therefore giving an headbutt from down below. Upon succession, the attacker experiences trauma on the jaw, as well as suffer from whiplash from having their head knocked backwards.
Name: Sakeru no Jutsu - Side Step Technique
Rank: D
Range: Close
Type: Defensive
Description: Whenever matched up against an opponent whom charges forward toward the user with a, more-or-less, straightforward attack, the user promptly shifts the position of his feet inward to one another along with bending their knees slightly whilst they await for the opponent to come within their reach. Upon reaching the opportune distance between both the user and the assailant, the user slides their feet correspondingly with one foot going outside of the aggressor's lead foot and the other goes right on through with the motion. Should the technique be properly executed, which includes avoiding being hit during its execution, the user would find themselves behind the opponent thus allowing them one of two options; they may either slide their foot whilst pushing the back or the neck of the assailant and thus cause them to hurl toward the ground, or the user may simply launch an attack at their blindside.
Name: Ugoki Nanba no Jutsu - Nanba Movement Technique
Rank: D
Range: Self
Type: Supplementary
Description: The emphasis of the technique lies within modifying the method in which the user moves their feet, as it had been proven that the conventional method in which the vast populace practices is quite inefficient and thus bringing birth to this technique in few martial art styles. The usual method causes people to essentially fall forward whilst walking or running forward, however, the fall is interrupted due to being stopped by having the back foot becoming the lead foot and thus catching the individual before such a thing occurs. Due to this, the foot and knees to be constantly strained with each and every step and thus expending energy unnecessarily. Not only that, but the normal method of movement also unnecessarily causes the hips to rotate and the arms to swing inversely or along to the lead foot.
Nanba movements removes all of these unnecessary motions thus significantly lessening the stress placed on the leg. Due to the nature of the modification, sound caused by movement is muffled lest stepping unto an object; such as a branch. Whilst not apparent at first, the user will expend much less energy whilst moving and hence will typically outlast non-users in long distance running. Whilst understanding the basic concept of the technique is enough to replicate it, it is tremendously difficult to do so as it goes against how one naturally moves their bodies; hence requiring adequate amount of time before being able to replicate it, especially without being conscious of how they move and thus slowed down significantly. This technique is treated as a passive once acquired, and reduces the wordcount for traveling by 25%.
Name: Chijō no - Earthbound
Rank: C
Range: Close
Type: Attack
Description: The technique is designed to effectively subdue an individual by performing a short series of actions which will, when performed successfully, leave the person breathless as well as on the ground. The user performs three moves in rapid succession: a knee strike to the abdomen, another knee strike to the head once grasped within the user's clutches and brought into the knee, and finally an elbow slamming down unto their back. These three moves are made quickly and with fluidly, which implies that the first strike may be defended against, though if successfully landed, the opponent will have no chance defending against the short surge of movements following suite. The reason behind the difficulty of defending against the other two should the first strike hit, is that the knee-strike to the abdomen results in temporary paralysis of the diaphragm, which in layman's terms mean that it would knock the breath out of the opponent and thus causing him to double-over alongside have difficulty breathing. The last strike slams the opponent into the ground with great force.
GENJUTSU
Name: Kansoku Gosa no Jutsu - Observational Error Technique
Rank: D
Range: Medium
Type: Supplementary
Description: The technique target's the victim's visual perception of the world after having formed the necessary hand-seals (Dragon -> Boar -> Bird -> Horse), the target will then experience double vision for a few seconds and the vision will eventually regroup back into one and hence activating the actual effect of the technique. The target's "new" vision is slightly wronged, where they perceive things between 25-75 centimeters off from the actual location of the object or person. The victim of the genjutsu is much more likely to miss his attacks due to the slightly altered perception, and will usually aim at empty air instead of his actual target. The victim of the genjutsu is also much more likely to get hit as they will see someone aiming away from the face instead of right at them. This technique is quite obviously a genjutsu and thus most opponents will realize and use Kai to dispel it, hence this technique is much more useful to only use once in order to get an advantage with a potential free hit should the opponent not figure out how to deal with the technique.
Name: Karabakuhatsu no Jutsu - Color Explosion Technique
Rank: D
Range: Medium
Type: Supplementary
Description: The technique is a visual genjutsu that is designed to mess with the target's vision after having done the initial hand-seals (Monkey -> Bird -> Ram), the target is greeted with an explosion of (a huge amount of) colors right in front of their own eyes. The colors act like virtual paint, sticking to the target's vision no matter what the target does throughout the whole time that he/she is under the effect of the genjutsu; for example, the colors will not dissipate upon closing one's eyes, but will do so with the traditional use of Kai or pain. The colors are ever changing and "exploding" over the duration of the technique which in turn causes major straining in the target's eyes. Thus when the technique has ended, the target will need some time to regain full function of their vision. The technique is not designed to be subtle, but rather a more in-your-face technique which the victim has to deal with. The target retains full control of their senses and actions as it is only their vision that is messed with.
The technique has a reduced effect on a colorblind person due to limited color perceived by said person, and will not work whatsoever against an individual whom had been blinded from birth as said person had never perceived any color in his/her whole life.
Rank: D
Range: Medium
Type: Supplementary
Description: The technique target's the victim's visual perception of the world after having formed the necessary hand-seals (Dragon -> Boar -> Bird -> Horse), the target will then experience double vision for a few seconds and the vision will eventually regroup back into one and hence activating the actual effect of the technique. The target's "new" vision is slightly wronged, where they perceive things between 25-75 centimeters off from the actual location of the object or person. The victim of the genjutsu is much more likely to miss his attacks due to the slightly altered perception, and will usually aim at empty air instead of his actual target. The victim of the genjutsu is also much more likely to get hit as they will see someone aiming away from the face instead of right at them. This technique is quite obviously a genjutsu and thus most opponents will realize and use Kai to dispel it, hence this technique is much more useful to only use once in order to get an advantage with a potential free hit should the opponent not figure out how to deal with the technique.
Name: Karabakuhatsu no Jutsu - Color Explosion Technique
Rank: D
Range: Medium
Type: Supplementary
Description: The technique is a visual genjutsu that is designed to mess with the target's vision after having done the initial hand-seals (Monkey -> Bird -> Ram), the target is greeted with an explosion of (a huge amount of) colors right in front of their own eyes. The colors act like virtual paint, sticking to the target's vision no matter what the target does throughout the whole time that he/she is under the effect of the genjutsu; for example, the colors will not dissipate upon closing one's eyes, but will do so with the traditional use of Kai or pain. The colors are ever changing and "exploding" over the duration of the technique which in turn causes major straining in the target's eyes. Thus when the technique has ended, the target will need some time to regain full function of their vision. The technique is not designed to be subtle, but rather a more in-your-face technique which the victim has to deal with. The target retains full control of their senses and actions as it is only their vision that is messed with.
The technique has a reduced effect on a colorblind person due to limited color perceived by said person, and will not work whatsoever against an individual whom had been blinded from birth as said person had never perceived any color in his/her whole life.